Take command of the cell ship Heitz, controlling cell functions through several minigames such as the Ribosome Station, Duplication Station, and more. Learn more!
This game was initially created before my time at Filament, but I was on the teams that revisited it to make much needed changes.
One problem the game started with was trying to teach too much. It left no room for a teacher or outside source to fill in the gaps and instead tried to cram every piece of knowledge and fact about the cell into the game. There was so much text to read that the minigames sort of drowned in the background. Rule one of learning games: games can't do everything or teach everything and should be seen as supplements to learning.
We re-did almost all of the minigames and made them bigger, brighter, and more engaging. It was tough because we were bound by rules on which facts we could and couldn't 'bend.' There are still some major parts of the game that I would like to revisit because I know we can do better.
The entire narrative changed as well. I made it more exciting and had this crazy story going. Most people skip it though, so maybe the game could've benefited from less narrative and dialog and more time spent on improving the game mechanics themselves.
A Lesson Learned...
Making a game about a cell that's just a clump of minigames is not the way to go. The hard part about learning how cells work is how all the parts work together, the system of the cell -- the big picture. If I could make a new game about cell functions, it would be a game where you are controlling all the parts of a cell together and exploring its system.