Players unlock fossil cards as they progress and must arrange and connect them to show the similarities, differences, and evolutionary timelines between them. Learn more!
I was tasked with touching this game up after it had already been out for a while. We had new ideas to improve the game and our goal was to rework the initially confusing mechanics and make the game more intuitive.
The first problem we faced was artwork that didn't communicate the trait the fossil was supposed to have. Does this one have armor? What does a part made of cartilage look like? What is this weird circle-hole thingy? An eye? We pushed to get the art corrected because any other solution we could think of was really . . . just . . . dumb. The artwork now communicates traits much better.
I also did a whole rebalance of the game and had to dive face-first into a sea of confusing spreadsheets that I was wholly unfamiliar with. I buckled down and reorganized them all, removing redundancies and out-of-date information, and eventually was able to pinpoint the exact areas where we needed to make corrections. It was painful, but deep down a part of me got some sort of sick pleasure out of wrangling all that data and correcting the game system.
A Lesson Learned...
Two lessons for the price of one:
- If you have an art-related problem, try an art-related solution first.
- Make your spreadsheets beautiful and take care of them. You never know when someone else (or future you) will need to revisit them.