THE SPORTS NETWORK 2
While working in a sports network office, you will practice reading and analyzing informational text. Talk to your coworkers, explore the office, and try to keep up with all the projects that come your way as the managing director. Play for free!
This was a very ambitious game. It has multiple rooms and locations to explore, NPCs that always have something to say, branching dialogs, and a ton of minigames to play. And all of it had to be organized by me.
As part of my design duties, I was in charge of scripting the whole narrative and getting the dialog in, which was a collaboration between us and our client. I also implemented the minigame content and placed the NPCs around the office. It was immense amount of responsibility and probably the most hands-on project I've ever been a part of.
The game became very complex very fast, and it was vital that I keep a to-do list, a reference document reminding me of things to watch out for, and make note of everything I need to check if I make a change. Making changes created this domino effect where the whole game could break or dialogs could trigger improperly if some seemingly unrelated thing was messed with. Because this is one of the first games I worked on at Filament, I consider this game a real baptism by fire.
A Lesson Learned...
I ended up working extra hours at a breakneck speed to get everything updated and implemented in the game because I was the only one who could do it. It reached a point where I was burning out, but spending time teaching someone else how to do it would have taken more time than me just doing it myself. Lesson: make sure other people on the team can be a backup early on in case you get in over your head.